Utilities and Helpers
Engine comes packaged with some handy helper functions that make interfacing with the wide variety of common IoT protocols easier.
These can be included into your driver class
include ::Orchestrator::Constants
Helper | Type | Description |
On, Down, Open | true | Constants that can make code more readable |
Off, Up, Close, Short | false | Constants that can make code more readable |
in_range(input_number, max, min = 0) | returns a number in the range | if input exceeds the limits, the limit is returned |
is_affirmative? value | returns true if value is affirmative | values such as: true 'yes' :On |
is_negatory? value | returns true if value is negative | values such as: false 'no' :Inactive |
The Constants include module also contains Configuration Helpers
include ::Orchestrator::Transcoder
Helper | Type | Description |
hex_to_byte(data) | returns binary string | accepts any string containing hex characters and supports common formatting such as "0xDEADBEEF" , "De:ad:Be:ef" etc |
byte_to_hex(data) | returns an ASCII string | accepts binary strings or arrays of bytes |
str_to_array(data) | returns an array of bytes | accepts strings |
array_to_str(data) | returns a binary string | accepts array of bytes |
require 'protocols/websocket'
class WebsocketClient
include ::Orchestrator::Constants
include ::Orchestrator::Transcoder
generic_name :Websocket
descriptive_name 'Websocket example'
tcp_port 80
wait_response false
def connected
new_websocket_client
end
def disconnected
# clear the keepalive ping
schedule.clear
end
# Send a text message
def some_request
@ws.text "hello"
# or json format etc
@ws.text({
some: "message",
count: 234
}.to_json)
end
# send a binary message
def binary_send
@ws.binary("binstring".bytes)
# or
@ws.binary hex_to_byte("0xdeadbeef")
end
protected
def new_websocket_client
# NOTE:: you must use wss:// when using port 443 (TLS connection)
@ws = Protocols::Websocket.new(self, "ws://#{remote_address}/path/to/ws/endpoint")
# @ws.add_extension # https://github.com/faye/websocket-extensions-ruby
# @ws.set_header(name, value) # Sets a custom header to be sent as part of the handshake
@ws.start
end
def received(data, resolve, command)
@ws.parse(data)
:success
end
# ====================
# Websocket callbacks:
# ====================
# websocket ready
def on_open
logger.debug { "Websocket connected" }
schedule.every('30s') do
@ws.ping('keepalive')
end
end
def on_message(raw_string)
logger.debug { "received: #{raw_string}" }
# Process request here
# request = JSON.parse(raw_string)
# ...
end
def on_ping(payload)
logger.debug { "received ping: #{payload}" }
# optional
end
def on_pong(payload)
logger.debug { "received pong: #{payload}" }
# optional
end
# connection is closing
def on_close(event)
logger.debug { "closing... #{event.code} #{event.reason}" }
end
# connection is closing
def on_error(error)
logger.debug { "ERROR! #{error.message}" }
end
# ====================
end
Implements the telnet standard so that it is easy to communicate with devices that implement control codes or require negotiation.
require 'protocols/telnet'
class TelnetClient
def on_load
new_telnet_client
# Telnet client returns only relevant data for buffering
config before_buffering: proc { |data|
@telnet.buffer data
}
end
def disconnected
# Ensures the buffer is cleared
new_telnet_client
end
def some_request
# Telnet deals with end of line characters
# (may have been negotiated on initial connection)
send @telnet.prepare('some request')
end
protected
def new_telnet_client
# Telnet client needs access to IO stream
@telnet = Protocols::Telnet.new do |data|
send data
end
end
end
require 'protocols/oauth'
class HttpClient
# =====================================
# Hook into HTTP request via middleware
# All requests will be sent with OAuth
# =====================================
def on_update
connected
end
# This is called directly after on_load.
# Middleware is not available until connected
def connected
@oauth = Protocols::OAuth.new({
key: setting(:consumer_key),
secret: setting(:consumer_secret),
site: remote_address
})
update_middleware
end
protected
def update_middleware
# middleware is service helper function
mid = middleware
mid.clear
mid << @oauth
end
end
require 'protocols/snmp'
class SnmpClient
include ::Orchestrator::Constants
udp_port 161
def on_unload
@client.close
end
# This is called directly after on_load.
# Middleware is not available until connected
def connected
proxy = Protocols::Snmp.new(self)
@client = NETSNMP::Client.new({
proxy: proxy, version: "2c",
community: "public"
})
end
def query_something
self[:status] = @client.get(oid: '1.3.6.1.2.1.1.1.0')
end
def set_something(val)
@client.set('1.3.6.1.2.1.1.3.0', value: val)
self[:something] = val
end
protected
def received(data, resolve, command)
# return the data which resolves the request promise.
# the proxy uses fibers to provide this to the NETSNMP client
data
end
end
Probably the easiest way to use these services at the moment via a Logic module. There are a number of supported ruby gems:
# Ensure we are not blocking the IO reactor loop
require 'httpi/adapter/libuv'
require 'savon'
HTTPI.adapter = :libuv
# Make requests as per the savon documentation
client = Savon.client(wsdl: 'https://aca.im/service.wsdl')
logger.debug { "Available operations: #{client.operations}" }
# Ensure we are not blocking the IO reactor loop
require 'handsoap/http/drivers/libuv_driver'
Handsoap.http_driver = :libuv
# Make requests as per the handsoap documentation
Wake on LAN is available to drivers of all types
# Supports any string with the correct number of hex digits
# as well as common formats (these are some examples)
mac_address_string = '0x62f81d4b6f00'
mac_address_string = '62:f8:1d:4b:6f:00'
mac_address_string = '62-f8-1d-4b-6f-00'
# Defaults to broadcast address `'255.255.255.255'`
wake_device(mac_address_string)
# You can define a VLan gateway for a directed broadcast (most common in enterprise)
wake_device(mac_address_string, '192.168.3.1')
Uses the operating systems
ping
utility to perform a connectivity check.# perform the ping
ping = ::UV::Ping.new(remote_address)
ping.ping # true / false to indicate success / failure
# check out the ping results
ping.pingable # true / false to indicate success / failure
ping.ip # IP pinged (remote_address can be a domain name)
ping.exception # any error messages
ping.warning # any warning messages
gem install crc
Usage
require 'crc'
crc = CRC::CRC16_CCITT.new
crc.update "\x12\x34\x56\x78\x90"
crc.digest # => "ca"
Last modified 3yr ago